Amira

= Overview: =

Amira is an active player character played by Lanakitsune in the Umberlee's Repite play group. A water genasi with a hint of wildness, unrelated to her druidic background, but instead caused by a mysterious shadow that resides around her left eye.

= Backstory: = When I was a child, my family sought assistance from a group of people who took us in when we had nowhere else to turn. Everything started off well; we got along, they cared for us and, in turn, we cared for them.

However, as time went on, their messages became more sinister, their wisdom steered us towards something more evil. My family was unaware of this, as was I for the longest of time. They began introducing dark rituals that started off innocently, but over time turned into torturous sacrifices of living things. Animals in particular were the easiest to prey on because no one could hear their cries of agony or pleas for mercy.

As I got older, my responsibilities grew. I found pride in the rituals and eventual sacrifices I led for my people. For my family. I became intoxicated with power as I grew stronger, tossing away any precautions that even the elders of my people would preach. I believed myself to be untouchable. I wanted more. I found an ancient text in a locked box under an elders bed one day when snooping. The moment I began reading the runic words and ancient spells I became hooked. I needed to learn it all. There was one spell at the end of the book though, that was partially blacked out. I was attempting to decipher it and nearly had it when an elder discovered that I had found the text and I was thrown into solitary for delving into the forbidden magiks until my trial.

They should have just killed me instead. Dripping with anger and betrayal, I decided to continue practicing the rituals in confinement. I pictured that last forbidden spell and practiced what I could, preparing for the day of reckoning when my people would realize their mistake of punishing me and instead relish in my greatness.

On the day of my trial, I had prepared all that I could to follow through with that spell. As they decided my fate of exile, up on the stand, I began to speak the words. Most looked confused, but the elders appeared terrified. I saw the fear in their eyes and loved it. As I chanted I saw a rip in time open up and a black substance began to seep out in the air before me. I had almost completed the spell before one of the elders attempted to kill me. They hit me, but it was not fatal. As I fell my arms reached out in front of me and I touched the shadow. I screamed. It was the worst pain imaginable. As I screamed the shadow appeared to take over my body, and then I blacked out. For the next several years I would fight my own mind for control. I would often wake to chaos around me. Villages destroyed, forests burned, animals murdered. I had gone insane. I was found one day in a pool of water by a kind half-elf druid Melannor Fellbranch. He is the groundkeeper of Phaulkonmere. He saw me, alone and almost dead, so he brought me back to the compound. For weeks I was in bed rest, fighting for my life. I fell into insanity many times, but after each time I found myself back in his humble home, tucked in his bed, with a glass of water next to me. I still don't know why he has done this for me.

As I spent time in Phaulkonmere, I learned of the Moonmaiden, Selûne. She was everything I wished to be. Kind, compassionate, protection. I vowed my faith to her. Each new moon I perform a cleansing ritual in the moonlit water. It gives me peace and strengthens my willpower. With my willpower becoming stronger, Melannor gave me a safe place to live. He became like family to me. I have grown stronger in mind and learned to control my sanity, though I still do have times where I lose control. I pay the price each time. I have called this curse the ShadowBlack. Throughout time the black touch on my face grows. Each time I lose my sanity, it grows. And each time I use my necrotic spell, it grows. It has covered half my face now. I cover that portion of my face when I am out in public. People believe I was in a terrible accident and do not question what is under the wrap. I would hate to bear my sins to the place I now call home. I have joined the Emerald Enclave under the care of Melannor. I serve where I can to protect. My sins will never be forgiven, but I can spend the rest of my life fighting to peace, protection, and order, until I wither into complete insanity.

= Campaigns = Waterdeep: Dragon's Heist

Amira's journey begins at the yawning portal where she finds herself with a rag tag team of random adventurers sent on an adventure to save a friend. Through this ongoing adventure, Amira and the Umberlee's Respite crew have saved the nobles Renaer and Floon and acquired a broken down tavern that has since been reestablished into the beginnings of Waterdeep's next biggest adventurer tavern, the Umberlee's Respite. The adventurer doesn't end there as the party continues their search for the Vault of Dragons.